Here is a collection of the things I have worked on
If you like what you see and would like to contact/work with me send me a message at hello@andersson.kim
Rate It - Get a Smiley Rating is a quick and fun way to get feedback on your workshop, lecture, presentation, or event. It's a useful tool for improving your events and very easy to use.
This is a small prototype for a city builder, it's the result of roughly two weeks of work outside of my main job. It was a protoype for me to learn more about procedural generation and AI.
I worked on three different projects: Stardoll.com and two mobile games for android and iOS: Showoff and Stylista. I worked mainly on the website Stardoll.com and the game showoff. My work consisted of finding and reproducing bugs, reporting bugs and verifying solved bugs.
Cubey is a timing based puzzler. It's a game about dodging blocks but it has several challenging mechanics you have to master to be able to get the finish line.
Räv is an adventure game where you guide a shadow fox, vulnerable to light, through a destroyed world. Räv was developed during ten weeks by a group of seventeen students at the University of Skövde.
The Seeker's Way is a puzzle platformer where you control four characters with different abilities. Help the characters escape a temple by using them together. The Seeker's Way was developed during ten weeks by a group of eleven students at the University of Skövde.
Have you ever wondered if you could get a heart attack from a video game? The answer is, I don't know. But if we could guess this would be a great way to make it happen! Elastic Madness is all about stress and quickly switching between different tasks. Elastic Madness was developed for the HTC Vive during Dreamhackathon: VR 2016.
In Safari Snap you use the Google Cardboard to go on a thrilling safari ride in a charming low-poly environment. You travel along a railway track and get points by taking photos of the wild animals. Safari Snap was developed for the Google Cardboard during 24 hours during Dreamhackathon: VR 2014.
In Close your eyes you control a flashlight with your eyes. You are in a forest covered in total darkness which means you have to move your eyes to see where you're going. The light from your flashlight is slowly dimming and the only way to regenerate it is to close your eyes. Close your eyes was developed for the Tobii Eyetracker during Dreamhackathon: Stockholm 2014.
Clockosaurus is an action platformer where the player controls a robot which can propell itself around with a large stick. Clockosaurus was developed during 48 hours.
Heartbreak Hospital is a one-button endless runner game where you must escape from a hospital by controlling your heartrate.The game was developed during Global Game Jam 2013. The character was animated in photoshop while the heartbeat monitor was animated in after effects.